Occupied Karaz-a-Karak Level 5

ID: wh2_main_special_settlement_karaz_a_karak_emp_5

Building

Occupied Karaz-a-Karak Level 5
Level 6
Karaz-a-Karak
6 7200

Building Downgrade

Occupied Karaz-a-Karak Level 5
Level 6
6 7200

About

Building Description

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

Effects

Grants 9 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 180

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +50

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +5

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 5
Capital Level
Turns to Create 6
Cost to Create 7200
Upkeep Cost
Development Cost 5
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Karaz-a-Karak
Building Category Money
Building Set Province Capital
Culture Empire
Subculture Array
Faction
Campaign Mortal Empires, The Eye of the Vortex