Occupied Karaz-a-Karak Level 3

ID: wh2_main_special_settlement_karaz_a_karak_emp_3

Building

Occupied Karaz-a-Karak Level 3
Level 4
Karaz-a-Karak
4 3200

Building Upgrade

Occupied Karaz-a-Karak Level 4
Level 5
5 4800

Building Downgrade

Occupied Karaz-a-Karak Level 3
Level 4
4 3200

About

Building Description

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Effects

Grants 6 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 120

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +30

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +3

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 3
Capital Level
Turns to Create 4
Cost to Create 3200
Upkeep Cost
Development Cost 2
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Karaz-a-Karak
Building Category Money
Building Set Province Capital
Culture Empire
Subculture Array
Faction
Campaign Mortal Empires, The Eye of the Vortex