Occupied Karaz-a-Karak Level 1

ID: wh2_main_special_settlement_karaz_a_karak_emp_1

Building

Occupied Karaz-a-Karak Level 1
Level 2
Karaz-a-Karak
2 800

Building Upgrade

Occupied Karaz-a-Karak Level 2
Level 3
3 1600

Building Downgrade

Occupied Karaz-a-Karak Level 1
Level 2
2 800

About

Building Description

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Effects

Grants 2 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 60

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +10

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +1

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 1
Capital Level
Turns to Create 2
Cost to Create 800
Upkeep Cost
Development Cost
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Karaz-a-Karak
Building Category Money
Building Set Province Capital
Culture Empire
Subculture Array
Faction
Campaign Mortal Empires, The Eye of the Vortex