Occupied Massif Orcal (Level 3)

ID: wh2_dlc15_special_settlement_massif_orcal_emp_3

Building

Occupied Massif Orcal (Level 3)
Level 4
Massif Orcal
4 3200

Building Upgrade

Occupied Massif Orcal (Level 4)
Level 5
5 4800

Building Downgrade

Occupied Massif Orcal (Level 3)
Level 4
4 3200

About

Building Description

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Effects

Grants 6 construction slots in the settlement

Scope Source Target Ownership Location Territory
This Building Building Building Yours Factionwide Any

Income generated: 120

Scope Source Target Ownership Location Territory
Building To Building Own Faction Building Yours Buildingwide Any

(Hidden Effect) Adds 2 turns of siege holdout time to province capitals

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Growth: +30

Scope Source Target Ownership Location Territory
Region To Province Own Region Province Yours Provincewide Any

(tr:public_order_effect): +3

Scope Source Target Ownership Location Territory
Province To Province Own Unseen Province Province Yours Provincewide Any

(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Scope Source Target Ownership Location Territory
Region To Region Own Region Region Yours Regionwide Any

Detailed Stats

Building Level Stats
Level 3
Capital Level
Turns to Create 4
Cost to Create 3200
Upkeep Cost
Development Cost 2
Food Cost
Slave Cap
Can Convert
Can Be Damaged
Building Chain Stats
Building Chain Massif Orcal
Building Category Money
Building Set Province Capital
Culture Empire
Subculture Array
Faction
Campaign Mortal Empires, The Eye of the Vortex