Worship

ID: wh_main_NORSCA_worship

Building Chain

Worship

Building Levels

Level 1 - Ruinous Altar

The Chaos Gods exist, as undeniable as the night. They are worshipped at Ruinous Altars, intended for sacrifice and more.

The Dark Gods' omnipresence in the reaches of the north mean men who carve out an existence there are devout indeed. To the Northmen, the favour of their Gods is a vital and glorious part of their lives. A Northman communes with his deities directly, whether upon a Ruinous Altar or not. They dedicate their body and soul to the Gods, rather than offering petty prayers at the behest of sanctimonious priests.

(tr:public_order_effect): +2
(tr:public_order_effect): +1 for every concurrent war with a neighbouring faction
Chaos corruption: +2

Level 2 - Chaos Shrine

The larger a village becomes, the more significant and vile its shrine to the Dark Gods.

Norsca and much else in the north is scattered with fell monuments and shrines to the Dark Gods, places such as the Tower of Torment and the Folly of Malofex. More permanent Marauder settlements contain shrines most likely built atop a Ruinous Altar as tributes and sacrifices have grown. When, or if, a Sorcerer visits the village he will call a moot at the Chaos Shrine, for he is a messenger and spell-weaver of the Dark Powers.

Hero capacity: +1 for Shaman-Sorcerers
Enables Hero recruitment: Shaman-Sorcerer
(tr:public_order_effect): +3
(tr:public_order_effect): +2 for every concurrent war with a neighbouring faction
Chaos corruption: +3

Level 3 - Shamanic Pyre

Wherever dark energies can be channelled, the seers commune with godlings and daemons to guide the tribe towards war.

Hero capacity: +1 for Shaman-Sorcerers
Enables Hero recruitment: Shaman-Sorcerer
(tr:public_order_effect): +4
(tr:public_order_effect): +2 for every concurrent war with a neighbouring faction
Chaos corruption: +4

Level 4 - Vikti Temple

To worship war is to endlessly indulge in it until death, or into immortality – whichever comes first.

Hero capacity: +2 for Shaman-Sorcerers
Enables Hero recruitment: Shaman-Sorcerer
(tr:public_order_effect): +5
(tr:public_order_effect): +3 for every concurrent war with a neighbouring faction
Chaos corruption: +5
Lord recruit rank: +1
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide