Foresting in Hunger Wood or the Spider Haunts is surely a fool's job?
Timber is required for building materials, fencing and many other reasons, even in Sylvania. Stout Talabecland oak is hard to come by, so denizens must put up with the twisted, rotting wood from Sylvania's dense and hazardous forests. A forester of Sylvanian origin in the employ of the Midnight Aristocracy is given certain privileges, allowing him to enter the copses largely undisturbed.
|Recruitment cost: -20% for Fell Bat and Vargheist units|
|Income generated: 100|
|Timber resource production: 16 logs|
Once part of Stirland's burgeoning timber industry, the sawmills have remained in a ruined, yet operational state since the Vampire Wars…
At the turn of second millennium, the Elector Count of Stirland invested heavily in sawmills, as he saw wood as the future - an ever-renewable resource. A few years later a Sylvanian noble, Vlad, was unveiled as a creature of the night and the Vampire Wars began. The Elector's timber enterprise was in tatters, his network of sawmills left to ruin.
|Recruitment cost: -25% for Fell Bat and Vargheist units|
|Recruit rank: +1 for Fell Bat and Vargheist units|
|Income generated: 150|
|Timber resource production: 24 logs|
From the ruined sawmills, Zombie bearers transport their cursed loads to large sheds long-thought abandoned by mortals.
Should the provenance of a Sylvanian object or resource be uncovered it is shunned by most, destroyed on sight by many others. Dwarfs especially hate anything made by Sylvanian hands, living or no. The dark timber is secreted onto the market by merchant spies and greedy factors, who store it in abandoned sheds, far from trade routes and out of sight of the Emperor's Road Wardens.
|Recruitment cost: -30% for Fell Bat and Vargheist units|
|Recruit rank: +2 for Fell Bat and Vargheist units|
|Upkeep: -3% for Fell Bat and Vargheist units|
|Income generated: 200|
|Timber resource production: 32 logs|