Woodlands

ID: wh_main_HUMAN_resource_timber

Building Chain

Woodlands

Building Levels

Level 1 - Woodman's Hut

Wood is an ever-needed resource, and yet the forests of the Old World are not safe places to harvest it.

A woodsman gambles with his life whenever he enters a forest to collect wood. It is not just the creatures that lurk within that he needs to be wary of, but the very trees themselves. Venom thickets, corrupted trees and grasping blood vines are just some of the flora that make this an extremely hazardous occupation.

Income generated: 100
Timber resource production: 20 logs
Recruitment cost: -20% for Crossbowmen and Spearmen recruits

Level 2 - Timber Mill

Wood in its natural form is hard to work with, so the timber mills turn it into lumber ready for sale.

There are many different types of wood that a timber mill can produce, depending on its location. Reikland Sternoak is often used for weapon shafts and for sturdy doors or even siege towers, while Hochland Beech Wood is more workable and therefore suitable for furniture.

Income generated: 150
Timber resource production: 30 logs
Recruitment cost: -25% for Crossbowmen and Spearmen recruits
Recruit rank: +1 for Crossbowmen and Spearmen units

Level 3 - Lumberyard

Lumber yards are wholesale markets where wood is stored in great quantities before being shipped to its final customer.

Like so many things in the Empire, it is the merchant cartels and the Burgomeisters that control the wood trade. This allows them to throttle supply and create demand in certain areas, or over-supply the market to drive down the cost should they need to. Thusly, the rich stay rich and the poor stay desperate...

Upkeep: -3% for Crossbowmen and Spearmen units
Income generated: 200
Timber resource production: 45 logs
Recruitment cost: -30% for Crossbowmen and Spearmen recruits
Recruit rank: +2 for Crossbowmen and Spearmen units