Wild Game

ID: wh_main_VAMPIRES_resource_furs

Building Chain

Wild Game

Building Levels

Level 1 - Hunting Grounds

To hunt here is to become the hunted, for the prey is vicious and probably dead already…

The hunting grounds within the moors and forests of Sylvania see action from poachers, trying to find the odd emaciated hare to put on the table. There are also hunts organised for the nobility. The Midnight Aristocracy make a great show of a hunt, but it isn't small game the Vampires chase, their prey is far more monstrous, and trophies far more advantageous.

Recruitment cost: -20% for Dire Wolf and Varghulf units
Income generated: 100
Furs resource production: 16 bundles

Level 2 - Poaching Camp

Should the smallfolk organise themselves, a whole expedition will venture into the haunted woods in search of game.

Poaching Camps are forbidden by dread landlords who have long since forgotten the need to eat in the conventional sense. However, peasants can become so desperate that to hunt on von Carstein land is their only option. Of course, survival, even in a larger party, is far from guaranteed, even without the threat that their Vampire overlord will find out!

Recruitment cost: -25% for Dire Wolf and Varghulf units
Recruit rank: +1 for Dire Wolf and Varghulf units
Income generated: 150
Furs resource production: 24 bundles

Level 3 - Flayer's Lair

What is the Flayer? A myth, but one that is all too real.

The flayer is a creature of Sylvanian folklore, a nursery rhyme monster to keep children in their beds. Yet deep in the woods it lurks, ready to do the bidding of the Vampire Counts, ready to bring the hides and skins of various beasts and to punish the smallfolk by skinning them alive - should they displease their Undead overlords.

Recruitment cost: -30% for Dire Wolf and Varghulf units
Recruit rank: +2 for Dire Wolf and Varghulf units
Upkeep: -3% for Dire Wolf and Varghulf units
Income generated: 200
Furs resource production: 32 bundles