Walls

ID: wh_main_GREENSKIN_walls

Building Chain

Walls

Building Levels

Level 1 - Ditches

If a camp is "stayin’ put" Gobbos will be sent out to dig a ditch around it as a basic defence.

Under the eyes of an Orc Bully, Goblins will dig a trench around the settlement. If the Greenskins are canny enough, this will be the same ditch as "da drops". Woe betide any slackers though, as they will quickly feel the Bully’s lash. Of course, it’s not so much the ditch that should worry attackers as what lives at the bottom of it!

Enemy Hero action success chance: -10%
Leadership: +2 when under siege
Siege holdout time: +1
Improved tower projectiles: Arrows

Level 2 - Stakes

Large stakes of pointy wood and other ramshackle defences of timber and bone are surpassingly effective.

While it’s not a full-on wall, the Greenskins' use of stakes can be effective. They are large, extremely pointy, and riddled with spiky bitz. To lay siege to one is an intimidating thing, especially when there are Goblins manning the defences, ready to maim any intruders with their stabbas.

Enemy Hero action success chance: -15%
Leadership: +4 when under siege
Siege holdout time: +2
Improved tower projectiles: Giant Dungballs

Level 3 - Big Walls

A big wall is a good way of stopping an enemy from "gettin’ in".

Big walls keep the enemy out, whether they be made from the ruins of Dwarfen works or erected by indentured Goblins. That’s logic that even an Orc can follow, and one of the reasons why Greenskins crave Dwarfholds so much. Even away from the mountains, Orcs love a big wall. These are usually made from wood, banded with iron, with plenty of effigies of the gods dangling from them.

Enemy Hero action success chance: -20%
Leadership: +6 when under siege
Siege holdout time: +3
Improved tower projectiles: Rock Idols