The Galleon's Graveyard |
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
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Immune to Reef attrition |
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Grants 2 construction slot in the settlement |
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Income generated: 160 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
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Vampiric corruption: +5 |
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
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Immune to Reef attrition |
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Grants 4 construction slots in the settlement |
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Income generated: 240 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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Vampiric corruption: +5 |
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Improved tower projectiles: Bones |
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
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Immune to Reef attrition |
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 6 construction slots in the settlement |
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Income generated: 320 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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Vampiric corruption: +5 |
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Improved tower projectiles: Caged Bats |
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
![]() |
Immune to Reef attrition |
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 8 construction slots in the settlement |
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Income generated: 400 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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Vampiric corruption: +5 |
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Improved tower projectiles: Corpse Ball |
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
![]() |
Immune to Reef attrition |
(Hidden Effect) Enables abilities for Heroes in garrisons | |
![]() |
Grants 9 construction slots in the settlement |
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Income generated: 480 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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Vampiric corruption: +5 |
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Improved tower projectiles: Corpse Ball |