Special Port

ID: wh_main_special_marienburg_port

Building Chain

Special Port

Building Levels

Level 1 - Ruined Marienburg Harbour

This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

There are many ruins within the Old World and beyond. Even in the Empire - the heart of civilisation - there are strange, ruined cities, their original inhabitants lost to time. In the Badlands lies Morgheim, once known as Mourkain, the capital of the Strygos Empire and now an infamous ruin. Of course, even further south, are the sand-scoured Tomb Cities of Khemri...

Level 2 - Marienburg Docks

Marienburg is not a safe place in which to loiter, although the riches that pass through make it worth the risk.

There are many dangerous places in the Old World, but the Squiddock of Marienburg is right up there. It is here that the wares of the semi-criminal Burgomeisters are unloaded, ready for their onward journey into the Empire and hopefully avoiding any customs tariffs the Emperor sees fit to levy.

Income generated: 500
Growth: +10

Level 3 - Marienburg Harbour

The greater harbour of Marienburg lies past the Manannspoort Sea, just beyond Rijker's Isle.

Marienburg sits on a delta at the mouth of the Reik as it heads through the cursed marshes and eventually into the Sea of Claws. The city is on a series of marshy islands surrounded by quays and docks, making its populace rich due to the trade income generated. They are so wealthy, in fact, that they bribed themselves out of the Empire in 2429 IC!

Income generated: 1000
Additional tradable resources produced: +5%
Growth: +20

Level 4 - Marienburg Port

Marienburg's infamous port, the Rijkspoort, is where the majority of the 'legitimate' goods arrive.

Ever since Westerland seceded from the Empire, there have been disputes over taxes and customs levies. The Empire's duties have been punitive, but in the past merchants passed on such crippling prices to their customers. This, of course, didn't go well with the buying public. So ever since tax levels have waxed and waned depending on the Emperor's and public's mood, black market goods excepted, of course...

Income generated: 2000
Additional tradable resources produced: +10%
Growth: +30

Faction Availability

Vampire Coast

Bretonnia

Dwarfs

Empire

Vampire Counts

Dark Elves

High Elves

Lizardmen

Skaven