Special Deck

ID: wh2_dlc11_special_ship_harpoon

Building Chain

Special Deck

Building Levels

Level 1 - Dart Launcher

Darts are for firing as well as throwing - with deadly results.

Missile strength: +5% for Carronade, Mortar and Queen Bess units
Melee defence: +2 for all units when defending

Level 2 - Barb Launcher

A hook next to the tip ensures that a dart is rather difficult to remove, and struggling just makes its gashed wound worse.

Missile strength: +5% for Carronade, Mortar and Queen Bess units
Infamy gained: 5 per turn
Melee defence: +4 for all units when defending

Level 3 - Gaff Launcher

This barbed spear is ideal for hunting big fish, men, Orcs, Ogres - whatever!

Missile strength: +10% for Carronade, Mortar and Queen Bess units
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot"
Infamy gained: 10 per turn
Melee defence: +6 for all units when defending

Level 4 - Trident Launcher

Three prongs are definitely better than one.

Missile strength: +10% for Carronade, Mortar and Queen Bess units
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot"
Infamy gained: 15 per turn
Hero recruit rank: +1
Melee defence: +8 for all units when defending

Level 5 - Harpoon Launcher

The addition of a rope stops the quarry from simply limping away to fight another day.

Missile strength: +15% for Carronade, Mortar and Queen Bess units
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot"
Required to achieve campaign victory (Vortex campaign only)
Infamy gained: 20 per turn
Hero recruit rank: +2
Melee defence: +10 for all units when defending