Building Levels
Darts are for firing as well as throwing - with deadly results.
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Missile strength: +5% for Carronade, Mortar and Queen Bess units |
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Melee defence: +2 for all units when defending |
A hook next to the tip ensures that a dart is rather difficult to remove, and struggling just makes its gashed wound worse.
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Missile strength: +5% for Carronade, Mortar and Queen Bess units |
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Infamy gained: 5 per turn |
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Melee defence: +4 for all units when defending |
This barbed spear is ideal for hunting big fish, men, Orcs, Ogres - whatever!
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Missile strength: +10% for Carronade, Mortar and Queen Bess units |
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Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" |
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Infamy gained: 10 per turn |
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Melee defence: +6 for all units when defending |
Three prongs are definitely better than one.
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Missile strength: +10% for Carronade, Mortar and Queen Bess units |
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Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" |
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Infamy gained: 15 per turn |
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Hero recruit rank: +1 |
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Melee defence: +8 for all units when defending |
The addition of a rope stops the quarry from simply limping away to fight another day.
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Missile strength: +15% for Carronade, Mortar and Queen Bess units |
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Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" |
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Required to achieve campaign victory (Vortex campaign only) |
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Infamy gained: 20 per turn |
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Hero recruit rank: +2 |
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Melee defence: +10 for all units when defending |