![]() |
Shaman |
Shamans live apart from their green-skinned kin.
When they are not dancing and prancing, Shamans can be quite glum and will reside in isolated, decrepit huts away from the tribe. Most Greenskins don’t want a Shaman as their neighbour, because the chances of a giant green foot trampling them while they sleep is greatly increased.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
![]() |
Hero capacity: +1 for Shamans |
![]() |
Unlocks ![]() |
![]() |
Unlocks ![]() |
![]() |
Untainted: +4 |
Night Goblin Shamans tend to reside in hovels - mouldy lairs deep underground and surrounded by fungal patches.
In their hovels, Night Goblin Shamans concoct nefarious potions and poisonous mushroom brews to turn fanatics mad. They also self-administer, so may enter a trance state and commune with the Great Green Godz themselves.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
![]() |
Hero capacity: +1 for Shamans |
![]() |
Unlocks ![]() |
![]() |
Unlocks ![]() |
![]() |
Hero recruit rank: +4 for Shamans |
![]() |
Global recruitment capacity: +1 |
![]() |
Untainted: +6 |
![]() |
Local recruitment capacity: +1 |
A place of deep trances, where ghostly green images are projected above furrowed brows, and monstrous conjurations are invoked.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
![]() |
Hero capacity: +1 for Shamans |
![]() |
Unlocks ![]() |
![]() |
Unlocks ![]() |
![]() |
Hero recruit rank: +4 for Shamans |
![]() |
Global recruitment capacity: +1 |
![]() |
Untainted: +6 |
![]() |
Untainted in adjacent provinces: +2 |
![]() |
Local recruitment capacity: +1 |