Ravaged Altdorf |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
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Global recruitment duration: -1 turn for all units |
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Grants 1 construction slot in the settlement |
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Income generated: 250 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
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(tr:public_order_effect): +1 |
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Chaos corruption: +1 |
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
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Global recruitment duration: -1 turn for all units |
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Grants 2 construction slots in the settlement |
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Income generated: 375 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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(tr:public_order_effect): +2 |
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Chaos corruption: +2 |
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
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Global recruitment duration: -1 turn for all units |
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Grants 3 construction slots in the settlement |
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Income generated: 500 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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(tr:public_order_effect): +3 |
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Chaos corruption: +3 |
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
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Global recruitment duration: -1 turn for all units |
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Grants 4 construction slots in the settlement |
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Income generated: 625 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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(tr:public_order_effect): +4 |
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Chaos corruption: +4 |
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
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Global recruitment duration: -1 turn for all units |
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Grants 5 construction slots in the settlement |
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Income generated: 750 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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(tr:public_order_effect): +5 |
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Chaos corruption: +5 |