ID: wh_main_NORSCA_port

Building Chain


Building Levels

Level 1 - Norsca Wharf

This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Longship Builder

Wharfs are platforms jutting out of the water, allowing ships to be boarded easily.

While Dwarfs carve quays out of solid rock, the Orcs and Norse have little more than wooden planks that jut into the sea. Empire wharfs - including those in Sylvania - are generally much sturdier. Since much of their trade comes down the large rivers they need reliable platforms of timber and stone to enable their ships to dock.

Income generated: 50
Casualty replenishment rate: +5%
Growth: +10

Level 3 - Raiding Port

Norsca’s ship-building workshops enable their raiding Marauders to be the infamous scourge of the Old World’s seas.

The Norscan use of longships shaped the histories of the Old World’s coasts. Without them, the Northmen would still likely be the notoriously fierce fighters they are known to be, but would certainly not have been able to reach as far as they did. The clinker-built sail-and-oar style of construction that dominates most Norscan longship designs make them exceptionally sturdy, so that they can handle the seas at home and further afield. If a vessel can navigate the rough, unpredictable seas around Norsca’s coast, it can handle the worst that any oceans of the Old World can throw at it!

Income generated: 100
Casualty replenishment rate: +10%
Growth: +20

Level 4 - Ruined Docks

From their raiding ports the Northmen pour out into all directions, intent on sending the world to wrack and ruin.

The more success the warriors of a settlement experience in their raiding forays, the more warriors that will inevitably flock to join the warband. Whenever restless tribesmen hear of successful killing and plunder by other tribes, migration can turn a humble wharf into a bustling raiding port. Such high numbers of longships entering and exiting a harbour still require a certain level of organisation, even by savages – otherwise there would be a great number of shipwrecks around Norscan ports!

Income generated: 150
Casualty replenishment rate: +15%
Growth: +30