Outpost |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.
![]() |
Grants 1 construction slot in the settlement |
![]() |
Growth: +20 |
![]() |
(tr:public_order_effect): +12 |
![]() |
Owning faction's favoured corruption: +4 |
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.
![]() |
Grants 2 construction slots in the settlement |
![]() |
Recruit rank: +1 for all units |
![]() |
Growth: +40 |
![]() |
(tr:public_order_effect): +14 |
![]() |
Owning faction's favoured corruption: +5 |
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.
![]() |
Grants 3 construction slots in the settlement |
![]() |
Income generated: 300 |
![]() |
Recruit rank: +2 for all units |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
![]() |
Growth: +60 |
![]() |
(tr:public_order_effect): +16 |
![]() |
Owning faction's favoured corruption: +6 |
![]() |
Local recruitment capacity: +1 |