Outpost |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.
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Ancient Plaques generated: 1 |
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Grants 1 construction slot in the settlement |
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Income generated: 40 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.
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Ancient Plaques generated: 1 |
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Grants 2 construction slots in the settlement |
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Income generated: 60 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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(tr:public_order_effect): +1 |
Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.
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Ancient Plaques generated: 1 |
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Grants 3 construction slots in the settlement |
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Income generated: 80 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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(tr:public_order_effect): +2 |
The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.
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Ancient Plaques generated: 1 |
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Grants 4 construction slots in the settlement |
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Income generated: 100 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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(tr:public_order_effect): +2 |
All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.
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Ancient Plaques generated: 1 |
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Grants 5 construction slots in the settlement |
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Income generated: 120 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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(tr:public_order_effect): +3 |