Outpost

ID: wh2_dlc11_cst_outpostnorsca_major_coast

Building Chain

Outpost

Building Levels

Level 1 - Ruined Port

This city-port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Slums of the Cursed

This shoreline is littered with putrid bivouacs, under which the pirates shelter in between voyages.

Grants 1 construction slot in the settlement
Income generated: 160
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Haunted Shanty Town

These wretched makeshift dwellings house dead men and dark forces.

Grants 2 construction slots in the settlement
Income generated: 240
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Dead Pirates' Holdout

A place of relative safety, where stolen booty can be split, counted and stashed.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 3 construction slots in the settlement
Income generated: 320
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Dead Pirates' Lair

This harbour is large enough for larger pirate vessels to moor and unload.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 5 construction slots in the settlement
Income generated: 400
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Dead Pirates' Stronghold

Ships laden with seized treasure harbour here, their stashes well guarded in case of attack.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 7 construction slots in the settlement
Income generated: 480
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)