Outpost |
This city-port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
This shoreline is littered with putrid bivouacs, under which the pirates shelter in between voyages.
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Grants 1 construction slot in the settlement |
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Income generated: 160 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
These wretched makeshift dwellings house dead men and dark forces.
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Grants 2 construction slots in the settlement |
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Income generated: 240 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
A place of relative safety, where stolen booty can be split, counted and stashed.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 3 construction slots in the settlement |
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Income generated: 320 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
This harbour is large enough for larger pirate vessels to moor and unload.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 5 construction slots in the settlement |
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Income generated: 400 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
Ships laden with seized treasure harbour here, their stashes well guarded in case of attack.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 7 construction slots in the settlement |
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Income generated: 480 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |