Outpost

ID: wh2_dlc11_cst_outpostnorsca_major

Building Chain

Outpost

Building Levels

Level 1 - Ruins

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Coastline of the Cursed

This hive of villainy houses the Undead crews in between sea-borne raids.

Grants 1 construction slot in the settlement
Income generated: 160
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Haunted Cabins

A filthy, broken-down place, where evil plans are hatched and dark plots germinate.

Grants 2 construction slots in the settlement
Income generated: 240
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Dead Pirates' Hideout

Somewhere to lie low, to count loot and plot fresh schemes.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 3 construction slots in the settlement
Income generated: 320
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Anchorage of the Unliving

Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 5 construction slots in the settlement
Income generated: 400
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Shore Fort of the Unliving

Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 7 construction slots in the settlement
Income generated: 480
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)