Outpost |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
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Grants 1 construction slot in the settlement |
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Income generated: 40 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
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Grants 2 construction slots in the settlement |
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Income generated: 60 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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(tr:public_order_effect): +1 |
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
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Grants 3 construction slots in the settlement |
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Income generated: 80 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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(tr:public_order_effect): +2 |
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
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Grants 4 construction slots in the settlement |
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Income generated: 100 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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(tr:public_order_effect): +2 |
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
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Grants 5 construction slots in the settlement |
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Income generated: 120 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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(tr:public_order_effect): +3 |