Outpost

ID: wh_main_EMPIRE_outpostnorsca_major_coast

Building Chain

Outpost

Building Levels

Level 1 - Ruined City

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Hamlet

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Grants 1 construction slot in the settlement
Income generated: 40
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10

Level 3 - Village

Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.

Grants 2 construction slots in the settlement
Income generated: 60
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +1

Level 4 - Town

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Grants 3 construction slots in the settlement
Income generated: 80
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +2

Level 5 - City

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Grants 4 construction slots in the settlement
Income generated: 100
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +2

Level 6 - City-State

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

Grants 5 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +3