Old Buildings - Building Chain | Total War: WARHAMMER II Database Old Buildings - Building Chain | Total War: WARHAMMER II Database

Old Buildings

ID: wh2_main_to_be_deleted

Building Chain

Old Buildings

Building Levels

Level 1 - Ruined Shrine of Asuryan

What was once a place of worship, reduced now to so much cinder.

Level 2 - Ruined Shrine of Asuryan

What was once a place of worship, reduced now to so much cinder.

Level 3 - Ruined Shrine of Asuryan

What was once a place of worship, reduced now to so much cinder.

Level 4 - Ruined Shrine of Asuryan

What was once a place of worship, reduced now to so much cinder.

Level 6 - Artisan's Nexus

Inspiration can be found in the eyes of another.

(tr:public_order_effect): +4
Pottery resource production: 6 kilnful
Timber resource production: 6 logs
Elven Trinkets resource production: 6 chests

Level 7 - Winery

The business of feasting requires much preparation and a really good vintage.

Income generated: 1200

Level 8 - Spawn-Pools of the Lower Castes

Spawning ponds are used for lower ranking Skink castes - the ponds themselves are small bodies of water, although many in number.

Level 9 - Cemetery

Graveyards and cemeteries are ubiquitous - a particular favourite source of "fresh recruits" for Necromancers.

Not every soul can be safety interned into a Garden of Morr. These cemeteries are bound by blessed walls, patrolled by Priests and warded against evil. Even then, such places can be defiled, their tombs robbed and corpses made into soulless puppets for dark masters. The poor are buried more mundanely or flung into charnel pits. Either way, their bodies may rise again as Zombies or Skeletons if left long enough for their flesh to slough away...

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Level 10 - Temple Guard Barracks

The Temple Guard are based in their own, dedicated barracks where they train and bask, awaiting their sacred duty.

Level 11 - Spawning-Pools of the Chosen

The spawning of larger Salamanders requires spacious, caverned pools more akin to their dank, natural habitats.

Hero capacity: +1 for Skink Chiefs
Unlocks Hero recruitment: Skink Chief

Level 12 - Skarsnik's Musta Fieldz

The boyz need big open spaces to swing their choppas about.

Level 13 - Slave Wheels

The most basic way of generating power for even the poorest clans is through rows of slave wheels, where Skavenslaves are run to exhaustion.

Cannot be constructed in minor settlements
Income from all buildings: +30%
Skaven corruption: +1

Level 14 - Piston House

In the piston house, Warp-steam driven pistons power the foundries, laboratories and feeding dens that ratmen society relies.

Cannot be constructed in minor settlements
Income from all buildings: +40%
Skaven corruption: +1

Faction Availability