Occupied Settlement |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
This small settlement is claimed by a rogue force.
![]() |
Grants 1 construction slot in the settlement |
![]() |
Growth: +20 |
![]() |
(tr:public_order_effect): +12 |
![]() |
Owning faction's favoured corruption: +4 |
This settlement is claimed by a rogue force.
![]() |
Grants 2 construction slots in the settlement |
![]() |
Recruit rank: +1 for all units |
![]() |
Growth: +40 |
![]() |
(tr:public_order_effect): +14 |
![]() |
Owning faction's favoured corruption: +5 |
A sprawling settlement claimed by a rogue force.
![]() |
Grants 3 construction slots in the settlement |
![]() |
Income generated: 300 |
![]() |
Recruit rank: +2 for all units |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
![]() |
Growth: +60 |
![]() |
(tr:public_order_effect): +16 |
![]() |
Owning faction's favoured corruption: +6 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) | |
![]() |
Local recruitment capacity: +1 |