Occupied Kislev

ID: wh2_dlc09_special_settlement_kislev_tmb

Building Chain

Occupied Kislev

Building Levels

Level 1 - Ruined Kislev

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Kislev Level 1

The dead return, unaware that what was once their grave is now also their home.

Research rate: +10%
Grants 1 construction slot in the settlement
Income generated: 80
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Kislev Level 2

Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.

Research rate: +10%
Grants 2 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Kislev Level 3

These expansive, decadent testaments to death now teem with clamorous, violent Unlife.

Research rate: +10%
Grants 3 construction slots in the settlement
Income generated: 160
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Kislev Level 4

The dark visions of Unlife that emerge from these tombs will, when done, return.

Research rate: +10%
Grants 5 construction slots in the settlement
Income generated: 200
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Kislev Level 5

Great monuments to the departed, twisted into far-reaching cities of the dead.

Research rate: +10%
Grants 7 construction slots in the settlement
Income generated: 240
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)