Occupied Hell Pit

ID: wh2_main_special_settlement_hellpit_other

Building Chain

Occupied Hell Pit

Building Levels

Level 1 - Exterminated Hell Pit

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Hell Pit Level 1

Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.

Grants 1 construction slot in the settlement
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Hell Pit Level 2

Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.

Grants 2 construction slots in the settlement
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Hell Pit Level 3

The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.

Grants 3 construction slots in the settlement
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +60
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Hell Pit Level 4

Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.

Grants 4 construction slots in the settlement
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +80
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Hell Pit Level 5

Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.

Grants 5 construction slots in the settlement
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +100
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Faction Availability

Bretonnia

Dwarfs

Greenskins

Empire

Vampire Counts

Tomb Kings

Dark Elves

High Elves

Lizardmen

Chaos