Occupied Elven Colony

ID: wh2_main_special_settlement_colony_major_other

Building Chain

Occupied Elven Colony

Building Levels

Level 1 - Ruined Elven Colony

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Tiny Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

(tr:ritual_currency) generated: 1
Income from Ports: +1%
Grants 1 construction slot in the settlement
Income from Ports: +50%
Income generated: 150
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +8
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Small Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

(tr:ritual_currency) generated: 1
Income from Ports: +2%
Grants 2 construction slots in the settlement
Income from Ports: +50%
Income generated: 225
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +15
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

(tr:ritual_currency) generated: 1
(Hidden Effect) Enables abilities for Heroes in garrisons
Income from Ports: +2%
Grants 3 construction slots in the settlement
Income from Ports: +50%
Income generated: 300
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +22
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Large Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

(tr:ritual_currency) generated: 1
(Hidden Effect) Enables abilities for Heroes in garrisons
Income from Ports: +3%
Grants 5 construction slots in the settlement
Income from Ports: +50%
Income generated: 375
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Thriving Occupied Elven Colony

High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.

(tr:ritual_currency) generated: 1
(Hidden Effect) Enables abilities for Heroes in garrisons
Income from Ports: +3%
Grants 7 construction slots in the settlement
Income from Ports: +50%
Income generated: 450
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +38
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Faction Availability

Vampire Coast

Bretonnia

Dwarfs

Chaos

Greenskins

Empire

Vampire Counts

Tomb Kings

Dark Elves

Lizardmen

Chaos

Skaven