Norsca Settlement

ID: wh_main_NORSCA_settlement_major

Building Chain

Norsca Settlement

Building Levels

Level 1 - Ruined Village

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Warrior Gathering

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Grants 1 construction slot in the settlement
Income generated: 10
Growth: +10

Level 3 - Warband Camp

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Grants 2 construction slots in the settlement
Income generated: 20
Growth: +20
(tr:public_order_effect): +1

Level 4 - Clan Enclave

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

Grants 3 construction slots in the settlement
Income generated: 30
Growth: +30
(tr:public_order_effect): +2

Level 5 - Tribal Stronghold

In a brutal land where war is the natural state, strongholds are necessary to assert effective authority.

The northern tribes recognise no border other than the horizon ahead of them, but sometimes a group will grow big enough to hold sway over a large area. To unify such unruly men into a single warband, a warlord or Champion may assert control over the land, usually with an entrenched stronghold at its nucleus. In the barren, frozen soil of Norsca, however, the value of the land is not in its resources – to the Northmen, geographical control is merely a symbol of dominance. If a rival tribe’s members enter these demarcations for any other reason than to join the local warlord’s ranks, they will almost certainly be attacked and killed.

Grants 4 construction slots in the settlement
Income generated: 40
Growth: +40
(tr:public_order_effect): +2

Level 6 - Greater Tribal Stronghold

The greater the Norscan stronghold, the more bloodthirsty killers that can be drawn to a warlord's banner.

The Northmen and the other twisted creatures living in the shadow of Chaos exist for war. It is the will of their Ruinous Masters, who revel in the killing done in their names. This shapes the way Norscan societies form and grow. For example, the stronger tribes will swallow up the weaker ones resulting in larger, more dominant groups based around the largest strongholds in Norsca. The sites of all such strongholds containing the largest gatherings almost always have the same features – they are defensible, usually nestled in mountains or hidden in dense forest, and are positioned to give the inhabitants the ability to see in all directions.

Grants 5 construction slots in the settlement
Income generated: 50
Growth: +50
(tr:public_order_effect): +3