Norsca Settlement

ID: wh_main_NORSCA_settlement_minor

Building Chain

Norsca Settlement

Building Levels

Level 1 - Ruined Village

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Norse Encampment

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.

Grants 1 construction slot in the settlement
Income generated: 10
Growth: +10

Level 3 - Norse Moot

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.

Grants 2 construction slots in the settlement
Income generated: 20
Growth: +20
(tr:public_order_effect): +1

Level 4 - Norse Village

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Grants 3 construction slots in the settlement
Income generated: 30
Growth: +30
(tr:public_order_effect): +2