Naggarond

ID: wh2_main_special_settlement_naggarond_emp

Building Chain

Naggarond

Building Levels

Level 1 - Ruined Naggarond

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Naggarond Level 1

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Grants 2 construction slots in the settlement
Income generated: 60
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(tr:public_order_effect): +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Naggarond Level 2

Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.

Grants 4 construction slots in the settlement
Income generated: 90
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Naggarond Level 3

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Grants 6 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Naggarond Level 4

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Grants 8 construction slots in the settlement
Income generated: 150
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Naggarond Level 5

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

Grants 9 construction slots in the settlement
Income generated: 180
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)