Miragliano

ID: wh_main_special_settlement_miragliano

Building Chain

Miragliano

Building Levels

Level 1 - Miragliano Ruins

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Miragliano (Hamlet)

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Grants 1 construction slot in the settlement
Income from all buildings: +30%
Income from all buildings: +8%
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(tr:public_order_effect): +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Miragliano (Village)

Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.

Grants 2 construction slots in the settlement
Income from all buildings: +35%
Income from all buildings: +9%
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Bullets

Level 4 - Miragliano (Town)

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Grants 3 construction slots in the settlement
Income from all buildings: +40%
Income from all buildings: +10%
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Cannon Balls

Level 5 - Miragliano (City)

Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.

Grants 4 construction slots in the settlement
Income from all buildings: +45%
Income from all buildings: +12%
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Clockwork Bombs

Level 6 - Miragliano (City-State)

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

Grants 5 construction slots in the settlement
Income from all buildings: +50%
Income from all buildings: +13%
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Clockwork Bombs