Minor Settlement |
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
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Grants 1 construction slot in the settlement |
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Income generated: 40 |
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Growth: +10 |
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
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Casualty replenishment rate: +1% for Savage Orc units |
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Grants 2 construction slots in the settlement |
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Income generated: 60 |
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Growth: +20 |
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
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Casualty replenishment rate: +2% for Savage Orc units |
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Grants 3 construction slots in the settlement |
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Income generated: 80 |
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Growth: +30 |
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Local recruitment capacity: +1 |