Massif Orcal

ID: wh2_dlc15_special_settlement_massif_orcal_lzd

Building Chain

Massif Orcal

Building Levels

Level 1 - Ruined Massif Orcal

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Massif Orcal (Level 1)

A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.

(tr:ritual_currency) generated: 1
Grants 2 construction slots in the settlement
Income generated: 80
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(tr:public_order_effect): +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Massif Orcal (Level 2)

A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.

(tr:ritual_currency) generated: 1
Grants 4 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Massif Orcal (Level 3)

Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.

(tr:ritual_currency) generated: 1
Grants 6 construction slots in the settlement
Income generated: 160
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Massif Orcal (Level 4)

The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.

(tr:ritual_currency) generated: 1
Grants 8 construction slots in the settlement
Income generated: 200
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Massif Orcal (Level 5)

All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.

(tr:ritual_currency) generated: 1
Grants 9 construction slots in the settlement
Income generated: 240
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)