Massif Orcal

ID: wh2_dlc15_special_settlement_massif_orcal_cst

Building Chain

Massif Orcal

Building Levels

Level 1 - Ruined Massif Orcal

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Massif Orcal Level 1

This hive of villainy houses the Undead crews in between sea-borne raids.

Grants 4 construction slots in the settlement
Income generated: 240
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Massif Orcal Level 2

A filthy, broken-down place, where evil plans are hatched and dark plots germinate.

Grants 6 construction slots in the settlement
Income generated: 360
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Massif Orcal Level 3

Somewhere to lie low, to count loot and plot fresh schemes.

(Hidden Effect) Enables abilities for Heroes in garrisons
Income generated: 480
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Massif Orcal Level 4

Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.

(Hidden Effect) Enables abilities for Heroes in garrisons
Income generated: 600
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Massif Orcal Level 5

Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 9 construction slots in the settlement
Income generated: 720
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)