Massif Orcal

ID: wh2_dlc15_special_settlement_massif_orcal_skv

Building Chain

Massif Orcal

Building Levels

Level 1 - Ruined Massif Orcal

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Massif Orcal (Nest)

Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.

Warpstone generated: 1
Food capacity: +5
Grants 2 construction slots in the settlement
Income generated: 80
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +12
Skaven corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Massif Orcal (Nest-Lair)

Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.

Warpstone generated: 1
Food capacity: +5
Grants 4 construction slots in the settlement
Income generated: 90
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +24
Skaven corruption: +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Massif Orcal (Warren)

The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.

(Hidden Effect) Enables abilities for Heroes in garrisons
Warpstone generated: 1
Food capacity: +5
Grants 6 construction slots in the settlement
Income generated: 100
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +36
Skaven corruption: +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Massif Orcal (Grand Warren)

Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.

(Hidden Effect) Enables abilities for Heroes in garrisons
Warpstone generated: 1
Food capacity: +5
Grants 8 construction slots in the settlement
Income generated: 110
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +48
Skaven corruption: +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Massif Orcal (Skaven Stronghold)

Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.

(Hidden Effect) Enables abilities for Heroes in garrisons
Warpstone generated: 1
Food capacity: +5
Grants 9 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +60
Skaven corruption: +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)