Massif Orcal |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
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Grants 2 construction slots in the settlement |
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Income generated: 200 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
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Grants 4 construction slots in the settlement |
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Income generated: 300 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
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Grants 6 construction slots in the settlement |
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Income generated: 400 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) | |
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Local recruitment capacity: +1 |