Major Settlement |
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
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Grants 1 construction slot in the settlement |
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Income from all buildings: +5% |
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Income generated: 80 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
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(tr:public_order_effect): +1 in your adjacent provinces |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
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Grants 2 construction slots in the settlement |
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Income from all buildings: +10% |
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Income generated: 120 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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(tr:public_order_effect): +1 in your adjacent provinces |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
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Grants 3 construction slots in the settlement |
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Income from all buildings: +15% |
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Income generated: 160 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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(tr:public_order_effect): +2 in your adjacent provinces |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) | |
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Local recruitment capacity: +1 |
Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.
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Grants 5 construction slots in the settlement |
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Income from all buildings: +20% |
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Income generated: 200 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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(tr:public_order_effect): +2 in your adjacent provinces |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) | |
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Local recruitment capacity: +1 |
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.
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Grants 7 construction slots in the settlement |
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Income from all buildings: +25% |
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Income generated: 240 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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(tr:public_order_effect): +3 in your adjacent provinces |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) | |
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Local recruitment capacity: +1 |