Major Coastal Settlement

ID: wh2_main_lzd_settlement_major_coast

Building Chain

Major Coastal Settlement

Building Levels

Level 1 - Lizardmen Ruins

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Coldblood Commune

A small gathering of cohorts, usually a settlement along the Geomantic Web in thrall to a more prominent temple-city.

Ancient Plaques generated: 1
Grants 1 construction slot in the settlement
Income generated: 40
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Temple-Precinct

A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.

Ancient Plaques generated: 1
Grants 2 construction slots in the settlement
Income generated: 60
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Holy Ziggurat

Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest.

Ancient Plaques generated: 1
Grants 3 construction slots in the settlement
Income generated: 80
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Temple-City

The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.

Ancient Plaques generated: 1
Grants 5 construction slots in the settlement
Income generated: 100
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Temple-Nexus

All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.

Ancient Plaques generated: 1
Grants 7 construction slots in the settlement
Income generated: 120
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)