Lahmia

ID: wh2_dlc09_special_settlement_lahmia_tmb

Building Chain

Lahmia

Building Levels

Level 1 - Ruined Lahmia

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Lahmia (Crypts)

The dead return, unaware that what was once their grave is now also their home.

Research rate: +10%
Untainted: +1
Grants 2 construction slots in the settlement
Income from all buildings: +30%
Income generated: 100
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(tr:public_order_effect): +3
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Lahmia (Mastaba)

Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.

Research rate: +10%
Untainted: +1
Grants 4 construction slots in the settlement
Income from all buildings: +35%
Income generated: 150
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Lahmia (Mausoleum)

These expansive, decadent testaments to death now teem with clamorous, violent Unlife.

Research rate: +10%
Untainted: +2
Grants 6 construction slots in the settlement
Income from all buildings: +40%
Income generated: 200
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +4
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Lahmia (Tomb City)

The dark visions of Unlife that emerge from these tombs will, when done, return.

Research rate: +10%
Untainted: +2
Grants 8 construction slots in the settlement
Income from all buildings: +45%
Income generated: 250
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Lahmia (Necropolis)

Great monuments to the departed, twisted into far-reaching cities of the dead.

Research rate: +10%
Untainted: +3
Grants 9 construction slots in the settlement
Income from all buildings: +50%
Income generated: 300
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +5
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)