Kislev |
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.
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Grants 1 construction slot in the settlement |
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Income generated: 250 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +10 |
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(tr:public_order_effect): +1 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
The peasantry live in small communities of inter-related families, and never venture far from their hovels.
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Grants 2 construction slots in the settlement |
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Income generated: 375 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +20 |
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(tr:public_order_effect): +2 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 3 construction slots in the settlement |
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Income generated: 500 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +30 |
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(tr:public_order_effect): +3 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 5 construction slots in the settlement |
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Income generated: 625 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +40 |
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(tr:public_order_effect): +4 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |
Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.
(Hidden Effect) Enables abilities for Heroes in garrisons | |
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Grants 7 construction slots in the settlement |
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Income generated: 750 |
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals | |
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Growth: +50 |
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(tr:public_order_effect): +5 |
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Vampiric corruption: +1 |
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) |