Kislev

ID: wh_main_special_settlement_kislev_vampires

Building Chain

Kislev

Building Levels

Level 1 - Kislev Ruins

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Kislev (Crumbling Hamlet)

The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.

Grants 1 construction slot in the settlement
Income generated: 250
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(tr:public_order_effect): +1
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Kislev (Corrupted Village)

The peasantry live in small communities of inter-related families, and never venture far from their hovels.

Grants 2 construction slots in the settlement
Income generated: 375
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(tr:public_order_effect): +2
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Kislev (Shady Township)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 3 construction slots in the settlement
Income generated: 500
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(tr:public_order_effect): +3
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Kislev (Accursed City)

When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 5 construction slots in the settlement
Income generated: 625
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(tr:public_order_effect): +4
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Kislev (Dark Castle)

Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 7 construction slots in the settlement
Income generated: 750
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(tr:public_order_effect): +5
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)