Karak Eight Peaks Landmark - Building Chain | Total War: WARHAMMER II Database Karak Eight Peaks Landmark - Building Chain | Total War: WARHAMMER II Database

Karak Eight Peaks Landmark

ID: wh_dlc06_GREENSKIN_eight_peaks

Building Chain

Karak Eight Peaks Landmark

Building Levels

Level 1 - Deep Passageways

The Greenskins used the dark, hidden passageways to conquer Karak Eight Peaks, and through them they continue to maintain their vile threat.

So, the day is won. Skarsnik, through both good, honest fightiness and – as you might expect – downright bad, dishonest, sneaky behaviour, has regained control of Karak Eight Peaks. In the process, he has put the meagre Dwarf force of Belegar Ironhammer to death or flight, and put paid to the machinations of the no-quite-sneaky-enough mutinous gits who dared to seize power whilst he was away hunting. Of course, when I say 'put paid' I mean those traitors who weren’t brutally slaughtered during the battle were roasted, slowly, over a large, open spit until they were thoroughly well done with excellent crackling. Now that these distractions are out of the way, Skarsnik can get back to what he does best, which is being the ‘Warlord of the Eight Peaks’ the only way he knows how – a sneaky, twisted, cannot-be-trusted kind of way. Naturally, this means not really clearing up after the slaughter and continuing to allow the once-proud Dwarf fortress to slide into abject decrepitude, whilst sitting atop a big pile of ‘shiny stuff’ and threatening all and sundry with death between the jaws of his beloved pet Squig, Gobbla.

Attrition: -50% when under siege
Siege holdout time: +10

Level 2 - Looted Treasure Halls

Having fought many great battles to take Karak Eight Peaks, the shiny loot acquired is the icing on the Greenskins’ disgusting, mucus-encrusted cake.

So, the day is won. Skarsnik, through both good, honest fightiness and – as you might expect – downright bad, dishonest, sneaky behaviour, has regained control of Karak Eight Peaks. In the process, he has put the meagre Dwarf force of Belegar Ironhammer to death or flight, and put paid to the machinations of the no-quite-sneaky-enough mutinous gits who dared to seize power whilst he was away hunting. Of course, when I say 'put paid' I mean those traitors who weren’t brutally slaughtered during the battle were roasted, slowly, over a large, open spit until they were thoroughly well done with excellent crackling. Now that these distractions are out of the way, Skarsnik can get back to what he does best, which is being the ‘Warlord of the Eight Peaks’ the only way he knows how – a sneaky, twisted, cannot-be-trusted kind of way. Naturally, this means not really clearing up after the slaughter and continuing to allow the once-proud Dwarf fortress to slide into abject decrepitude, whilst sitting atop a big pile of ‘shiny stuff’ and threatening all and sundry with death between the jaws of his beloved pet Squig, Gobbla.

Attrition: -50% when under siege
Siege holdout time: +10
(tr:public_order_effect): +10
Recruit rank: +2 for Goblin and Night Goblin units

Level 3 - Defiled Ancestor Tombs

Humiliation and dishonour are the Dwarfs’ rewards, as the tombs of their Ancestors lie ruined and defiled.

So, the day is won. Skarsnik, through both good, honest fightiness and – as you might expect – downright bad, dishonest, sneaky behaviour, has regained control of Karak Eight Peaks. In the process, he has put the meagre Dwarf force of Belegar Ironhammer to death or flight, and put paid to the machinations of the no-quite-sneaky-enough mutinous gits who dared to seize power whilst he was away hunting. Of course, when I say 'put paid' I mean those traitors who weren’t brutally slaughtered during the battle were roasted, slowly, over a large, open spit until they were thoroughly well done with excellent crackling. Now that these distractions are out of the way, Skarsnik can get back to what he does best, which is being the ‘Warlord of the Eight Peaks’ the only way he knows how – a sneaky, twisted, cannot-be-trusted kind of way. Naturally, this means not really clearing up after the slaughter and continuing to allow the once-proud Dwarf fortress to slide into abject decrepitude, whilst sitting atop a big pile of ‘shiny stuff’ and threatening all and sundry with death between the jaws of his beloved pet Squig, Gobbla.

Unit experience gain per turn: +50
Attrition: -50% when under siege
Siege holdout time: +10
Leadership: +20 for Goblin and Night Goblin units
(tr:public_order_effect): +10
Recruit rank: +4 for Goblin and Night Goblin units
Lord recruit rank: +3
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide