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Helm |
A basic arrangement that enables crude steering, but isn't ideal if you want to make swift manoeuvres.
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Upkeep: -5% for all units |
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Vampiric corruption: +4 |
A simple pole and ring system allows the helmsman to control the tiller from the deck.
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Upkeep: -10% for all units |
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Vampiric corruption: +6 |
A wheel is best - you can almost turn your boat on the head of a pin and cut them off before they can run.
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Upkeep: -15% for all units |
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Vampiric corruption: +8 |