Building Levels
Gold holds a strange value to warmbloods, but for the Lizardmen it is a highly conductive and useful material.
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Recruitment cost: -20% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Golden Idols resource production: 6 chests |
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Income generated: 300 |
On discovering a substantial seam of gold, a small mine gets larger and needs fortifying against other treasure-seekers.
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Recruitment cost: -25% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Recruit rank: +1 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Golden Idols resource production: 8 chests |
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Income generated: 450 |
Gold is melted down on thermal streams and then fashioned into any image the Mage-Priests desire.
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Hero recruit rank: +1 for Saurus Scar-Veterans |
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Recruitment cost: -30% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Recruit rank: +2 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Upkeep: -3% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units |
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Golden Idols resource production: 12 chests |
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Income generated: 600 |