Creatures

ID: wh_dlc03_horde_beastmen_creatures

Building Chain

Creatures

Building Levels

Level 1 - Den

Warhounds that accompany the Beastmen are kept in crude dens, where they are fed prey - both living and dead.

The basic pens and den areas of the Beastmen encampment are where the canine creatures that deign to follow the Cloven Ones are kennelled. The Warhounds while fierce in battle are more pliant in rare times of rest for the Gors, and the chieftains especially, will swiftly slay any beast and have it on a spit should it prove defiant.

Level 2 - Toxic Grounds

There are places in the blood-grounds were suppurating wounds burst from the ground and poison fumes belch from crags.

The blood-grounds can be vast and contain many leagues of hostile forested territory. Ranging from desolate heathland to dense blood thickets and mysterious forests. There are places where toxic fumes or poisoned geysers break free of the ground. Such areas are favoured by the followers of Nurgle, it is where the Maggoth Lords have mustered hordes in the past and any creatures that run free in such areas may be blessed with the God of Decay's gifts.

Upkeep: -5% for Chaos Warhound units

Level 3 - Pits of Horror

In the deep pits are kept Chaos Spawn, blessed with a multitude of gifts from their Dark Gods.

The pitted woodland is full of chasms, crags and deep pits half-filled with stagnant water. Such pits are shunned by even Ungors, yet they are good places to keep the Chaos Spawn. The deep pit sides are farm more stable and escape-proof than ramshackle fencing and the sties of the Razorgor. For an escaped and hungry Spawn will devour anyone or anything in its path.

Upkeep: -10% for Chaos Warhound units