Centigors can be found in the grassy plains bordering the deeper forests, where they try to outrun the elements.
Centigors live mainly on the northern and eastern reaches of the Old World, where the trees are reluctant to yield to the sparse grasslands. They are creatures of brute thought and clumsy nature, and will battle the elements in the open or seek natural shelters rather than fashion their own. In fact they remain bitter and jealous of creature, including Gors, that can make encampments.
Centigors are incapable of building their own shelters and so find hollows in which to rest and revel.
Beastmen, especially Bray-Shamans, use Centigors as messengers sending them far and wide across the blood-grounds, forming a very basic network between the warherds. This isn't the most complex or reliable form of communication but as well as can be expected from a race that despises civilisation. On their travels, Centigors are known to stop in the lee of cliffs or hollows to wait out the elements, inevitably indulging in revelry, delaying messages even further.
|Upkeep: -5% for Centigor units|
The strongest Centigors make their lairs in crude shelters or caves, daring any to challenge them for the superior residence.
Being unable to create their own permanent homes, the Centigors will eke out a nomadic existence but should they come across a shelter made of rocky shelves or a deep cave not already inhabited by some other terror, then the Centigors will fight, clashing horns and nasty kicks until the strongest bucks have asserted themselves and can take the prime lair for themselves.
|Upkeep: -10% for Centigor units|
|Blooded-Axe Tribe Brayherd|
|Manblight Tribe Brayherd|
|Ripper-Horn Tribe Brayherd|
|Stone-Horn Tribe Brayherd|
|Warherd of Chaos|
|Brayherd of Chaos|
|Beastmen Rebels Brayherd|
|Jagged-Horn Tribe Brayherd|
|Redhorn Tribe Brayherd|
|Warherd of the Shadowgave|