Black Crag

ID: wh_main_special_settlement_black_crag

Building Chain

Black Crag

Building Levels

Level 1 - Ruined Black Crag

Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.

Level 2 - Black Crag (Greenskin Hideout)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Grants 2 construction slots in the settlement
Income from all buildings: +30%
Income from all buildings: +15%
Income generated: 150
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Black Crag (Greenskin Camp)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Grants 4 construction slots in the settlement
Income from all buildings: +35%
Income from all buildings: +18%
Income generated: 225
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Arrows

Level 4 - Black Crag (Greenskin Encampment)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Grants 6 construction slots in the settlement
Income from all buildings: +40%
Income from all buildings: +20%
Income generated: 300
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Giant Dungballs
Local recruitment capacity: +1

Level 5 - Black Crag (Greenskin Fort)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Grants 8 construction slots in the settlement
Income from all buildings: +45%
Income from all buildings: +23%
Income generated: 375
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Rock Idols
Local recruitment capacity: +2

Level 6 - Black Crag (Greenskin Stronghold)

Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.

Grants 9 construction slots in the settlement
Income from all buildings: +50%
Income from all buildings: +25%
Income generated: 450
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
Improved tower projectiles: Rock Idols
Local recruitment capacity: +2