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Binding Circle |
The crypts of Sylvania can be dangerous places, for ghouls lurk and feed on the rotting remains within.
Deep under the larger cemeteries and Morr's Gardens are cairns and crypts, labyrinthine catacombs where the bodies of noble families, dignitaries and important priests rest in eternal sleep. In Sylvania especially, such places are lost to darker creatures; things that may have once been human, generations ago, but have since devolved into bestial cannibals that feed on the dead.
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To summon vile minions, a circle must be etched in the ground, with symbols of a dead language scrawled around it.
Even modest practitioners of Dark Magic must be wary when summoning dark forces from within a circle of binding, for while Dark Magic is subtly different from the arcane lores dedicated to the Ruinous Powers, a wrong word or missed syllable can bring forth something even more dangerous than a Tomb Banshee.
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Hero recruit rank: +2 for Wight Kings |
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An infernal lodestone is planted inside a binding circle, summoning the most powerful of all spirits as it glows.
When a Lodestone is placed inside a binding circle, and a Necromancer recites words that haven't been spoken since the Fall of Nehekhara, then the Wight Kings emerge from their burial mounds. Clad in the raiments of war, the wraiths leave their cairns and the Hexwraiths will gallop into existence, all drawn to the master that controls the lodestone.
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Hero capacity: +1 for Wight Kings |
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Unlocks ![]() |
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Hero recruit rank: +4 for Wight Kings |
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