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Beast Packs |
Some beasts are near-untameable, but at least you can pen them up until you have use for them.
In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, Warhounds are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern being the moment when their slobbering jaws sink into juicy, yielding flesh.
Mutating energies of Chaos constantly infect the many wolf species of Norsca, producing all manner of lupine abominations.
As with all creatures of the Old World, the further north one goes, the more likely an encounter with a beast touched by the mutations of the Ruinous Powers. Ice Wolves and Skin Wolves are two such afflicted beasts – like their Warhound cousins, their wolf mutations are the result of exposure to the energies of Chaos deep in the malign wilderness of Troll Country where they originate. These ravenous beasts are useful in battle, but even those brought under the chieftains’ war banners are still not considered ‘tamed’ and will indiscriminately devour many unknowing individuals who carelessly stray near to their dens around feeding times!
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Enables ![]() |
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Hero capacity: +1 for Skin Wolf Werekin |
Within these caverns, local tribesmen leave offerings to keep the ferally-mutated Champions at bay.
The Northmen believe that even those cast down with mutation have been chosen, and it is better to be chosen than to live your whole life beyond the sight of the Gods. Some ferally-mutated Champions known as 'werekin' live in caves deep within the frozen wastes. When they are not being brought to war by the raiding tribes, the werekin feed on offerings and sacrifices from the locals, or otherwise devour unknowing passers-by who happen to carelessly dwell too close to their dens.
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Enables ![]() |
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Hero capacity: +1 for Skin Wolf Werekin |