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Anchor |
Useful for keeping the ship moored, assuming it's a calm day anyway.
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Pirate crew growth: +4 |
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Unit experience gain per turn: +20 |
Such things are useful if you don't want to lose the lot - ship, crew and cargo!
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Pirate crew growth: +7 |
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Unit experience gain per turn: +40 |
Hand-forged in the Empire's industrial heartland, hand-stolen off the coast of Kislev.
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Pirate crew growth: +12 |
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Unit experience gain per turn: +80 |