Altdorf

ID: wh_main_special_settlement_altdorf_vampires

Building Chain

Altdorf

Building Levels

Level 1 - Ruined Altdorf

This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.

Level 2 - Occupied Altdorf (Crumbling Hamlet)

The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.

Grants 2 construction slots in the settlement
Income generated: 250
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +10
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 3 - Occupied Altdorf (Corrupted Village)

The peasantry live in small communities of inter-related families, and never venture far from their hovels.

Grants 4 construction slots in the settlement
Income generated: 375
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +20
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 4 - Occupied Altdorf (Shady Township)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 6 construction slots in the settlement
Income generated: 500
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +30
Vampiric corruption: +1
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 5 - Occupied Altdorf (Accursed City)

When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 8 construction slots in the settlement
Income generated: 625
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +40
Vampiric corruption: +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)

Level 6 - Occupied Altdorf (Dark Castle)

Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.

(Hidden Effect) Enables abilities for Heroes in garrisons
Grants 9 construction slots in the settlement
Income generated: 750
(Hidden Effect) Adds 2 turns of siege holdout time to province capitals
Growth: +50
Vampiric corruption: +2
(Hidden Effect) Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)